Abstract

Augmented Reality (AR) and Virtual Reality (VR) are revolutionizing education by providing immersive, interactive and engaging learning experiences. Both technologies enable better knowledge retention and skill development in various areas like STEM, medicine, language learning and special education. However, their adoption is limited by issues like high costs, technical constraints and ethical concerns. Effective deployment of AR/VR entails collaboration among educators, policymakers and business leaders to enable access, develop pedagogical frameworks and construct teacher training programs. The article explores the disruptive potential of AR/VR in education with specific reference to their use in experiential and personalized learning. It emphasizes the need for collaboration between industry and academia in innovation, educational content development and expansion of access to these technologies. Future advancements in AI, 5G and cloud computing will further enhance AR/VR applications, making them more adaptive and scalable. The long-term impact on student performance, comparison with traditional teaching methods and ethical implications of AR/VR in education are some of the notable research issues covered in the paper. Investment in Research and Development, standard implementation protocols and equitable access plans are needed to reap the maximum benefits of AR/VR. Establishing global standards will ensure seamless integration across curricula while addressing concerns of privacy and digital well-being. By overcoming existing barriers, AR/VR can revolutionize education, making it more fun, effective and accessible to all students.

Keywords

Augmented Reality (AR), Virtual Reality (VR), Immersive Learning, Digital Education, Pedagogical Frameworks, STEM Education, Industry-Academia Collaboration, AI in Education, Cloud-Based Learning, Ethical Considerations, Data Privacy, Interactive Learning Environments,

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